It's why genres exist, and why artists tend to stay within genres at least semi-consistently. It's why going electric - or country, or not country, or whatever - is a big deal: those are moments when big chunks of the audience can say "Hey, wait, this isn't what I was looking for" and walk away, possibly forever.
Of course, once the creator is dead, it's only of academic interest: no one's reaction is going to change anything ever again.
Yves Chaland was a Belgian comics creator who died young: his career spanned about fifteen years and he died in 1990 in his early thirties. I read his Young Albert a few months back: that was a half-page strip that ran in Metal Hurlant for about the first half of his career, and turned out to be more radical and political than I expected (in a good, committed, energetic way).
Chaland's most famous series is Freddy Lombard: the hero looks a lot like a grown-up version of "young Albert." (Though that may just be Chaland's style, or even how Belgian cartoonists tended to make their heroes blond young men.) So, going back to Chaland, Freddy was the next step - as far as I can tell, nothing else he did has even been translated into English, so it was an easy choice.
The Freddy Lombard series includes five albums: they've been published both as omnibuses and separately in English, but the current editions, from Humanoids, are individual and digital-only (for anyone else looking). And the first one is Freddy Lombard, Vol. 1: The Will of Godfrey of Bouillon, originally published in 1981.
Our heroes are Freddy himself and his two friends, Dina and Sweep. They are young, they are poor, and I gather every book sees them wander into some new adventurous situation mostly for those young/poor reasons. Here, they're driving a clunker through the rain on a deserted highway, trying to get to Sedan for some unstated reason. But the car breaks down, and they trudge to the nearest town, Bouillon, and stop at the local inn for dinner and lodging.
Of course, they're broke, and can't pay. The innkeeper threatens to call the cops, but the local Duke, George Bouillon, is also eating dinner there, and overhears the commotion. He offers both to pay for the three and to give them jobs. His famous ancestor, Godfrey of the title, liquidated his holdings in 1096 to fund a Crusade - but the persistent rumor for the last millennium is that he only spent half the money, and left the rest stashed somewhere, with a coded message for his son to say where. George has only just now reunited the two halves of the coded message, and plans to find and retrieve the treasure - but he needs diggers to get into the secret underground cavern he expects.
Freddy and friends agree - this is the kind of series, I think, where they agree to do whatever, because that's how the plots go - and head off to bed in the inn, ready to dig up treasure first thing in the morning. Meanwhile, both the innkeeper and another diner at the inn each separately wring their hands in fiendish glee (well, not quite literally, but close) at the thought of stealing away this famous treasure from the Duke and his new friends.
But Freddy has a dream of Godfrey's era in the night, and that takes up more than half the album - pages 6 to 22 out of 29 - which has a vaguely parallel but separate plot, in which Freddy, Dina, and Sweep help save Godfrey from bandits, become part of his household, and are involved in planning for the Crusade. The two expected villains from the frame story, the innkeeper and the unnamed other diner, also appear here in similar villainous roles.
Freddy is awoken, leaving the historical story/dream unfinished, by a commotion in the morning: the bible with the secret map has been stolen! Oh, wait, no, it hasn't. Great! So they're off to find the treasure.
They do, and it's not what they expected. One of the villains then traps them in the underground cavern, planning to come back much later after they are dead. But there's another way out of the cavern, and a mysterious figure shows it to them before disappearing. So they get out - without a treasure, but free and alive.
Yay! And bang the album ends.
It's a fun adventure story on every page, maybe a bit juvenile but in that vaguely Tintin/Spirou style. The overall plot, though, is the kind that turns out to be pointless in the end: not only is there no treasure in the frame story, but the majority of the book is about the dream, with no plot resolution for that at all. I guess it could be seen as a cynical, dying-fall ending - and maybe that's what Chaland intended - but it's an oddly structured book that sets up a bunch of expectations and then deliberately fails to live up to them.
Weirdly, that makes me more interested in reading more of Freddy's adventures. Chaland was an excellent artist, in his own variation on that Belgian ligne clair style, and he's clearly structuring this story deliberately to confound expectations. Standard adventure stories are a dime-a-dozen, quirky broken ones are rarer and more interesting. Now I want to see if Chaland did that for the later Freddy stories as well.
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