Joe the Barbarian
And I suppose it would be quibbling to complain that Joe isn't anything at all like a barbarian -- he's civilized, not good at fighting in the least, and looking to save this world rather than crush its jeweled thrones under his sandaled feet. One might grumble that either Morrison doesn't really know what a barbarian is, or that he doesn't care: that there's a deep vein of cynicism underlying Joe the Barbarian, as he brings his show-don't-tell, damn-the-torpedoes superhero writing style to a supposedly more "personal" story that really is just another generic hero tale in very slightly different dress. One could make those complaints, certainly. One could say that Joe the Barbarian is thin and facile compared with Morrison's better works, like the lacerating We3
But most readers will be happy with Joe the Barbarian: it's got another one of those in-over-his-head heroes, who has a very good reason to doubt the evidence of his senses, and who yet goes on to save everything despite all odds, in the way a good comics hero should. And what problems it might have are all to do with Morrison's script; Murphy's designs and pages and panels are crisp and energetic and lovely, in a slightly more battered and weathered version of the standard Big Two look. Joe the Barbarian is, actually, quite good: but it's not nearly as good as some people will try to tell you it is.
[1] Which, as is also traditional in comics, is larger outside than inside. No, seriously -- you can see the outside on p.9, and it's missing an entire floor (or else has a chimney at both ends) of the house as Joe experiences it inside, walking up two flights of stairs to rise one level of windows.
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