Well, um, that was a thing, wasn't it?
I believe Megg and Mogg in Amsterdam is the second book by Simon Hanselmann about his series characters Megg, Mogg, Owl and Werewolf Jones, after Megahex.
Megg is a witch -- green skin, long nose, black pointy hat, the whole
package. [1] Mogg is her cat/boyfriend. They're both layabouts, stoners,
and general losers with no apparent source of support. Owl is their
third roommate, and the requisite functional adult of the group: he's a
wet blanket, a whiner, and more than slightly annoying, but he actually
holds down a job and presumably provides all of the income for this
crappy little household. So he takes substantially fewer drugs than Megg
or Mogg...which isn't to say he doesn't take any.
Oh,
and Werewolf Jones is their dealer, who uses his own product far too
much if his temper and mood swings are any indication. Jones also is the
sometimes caretaker for his two feral tween sons, who are barely
sapient at best. He sometimes seems to be supposed to be wild and wacky
and a crazy guy, but more often he just seems psychotic and cruising for
some very heavy object to be lovingly placed upside his head. There are
some minor characters, too, but they tend not to talk much -- and the
main four talk incessantly.
All of these are
unpleasant people who do dull things in annoying ways and are both
deeply horrible and deeply boring. Hanselmann's art, also, is on the
dull side: he mostly uses a simple, almost animation-derived line, and
his layouts are relentless grids, varying only in the number of
identical boxes on each particular page. He generally puts a lot of
small panels full of tedium on every page, so it takes a while to read
all of the dull words these dull unpleasant people fling at each other.
You may guess that I did not exactly enjoy this book. You would be correct.
I don't mind comics about stoners -- I really loved Joe Daly's Dungeon Quest books, and wish there was another one of them right now. But I do need
those stoners to interact with the outside world at least somewhat, and
not sit and stew in their own drug-fueled misery. Even for stoners,
Megg and Mogg are whiny dull losers, and that's saying something. If
they did anything interesting, they'd be fine. If their non-adventures
had snappy dialogue, they'd be OK. If the pages were attractively
designed and pleasing to look at, they'd be all right.
But it's not all right. It's not even close to all right.
[1] She doesn't seem to do anything witchy, but then she doesn't do much of anything of any kind. That's kind of the point of these stories.
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