His doughty mouse warriors are back for a second round of adventures, as the seasons turn in their vaguely medieval world, in Mouse Guard: Winter 1152
So Saxon, Kenzie, Lieam, Sadie, and Celanwe trudge their wee bodies through the snow to Sprucetuck -- a city of scientists and librarians, as required in pseudo-medieval fantasy stories no matter what the species -- to ask their leaders to attend a summit in Lockhaven called by Lady Gwendolyn in the near future, to try to forge a stronger peace among the cities. (They also come begging for "elixir," some sort of cure-all that is, of course, in short supply.) On the way back to Sprucetuck, things go wrong, and the party is forced to split up.
(The Mouse Guard stories are perfectly serviceable, but they do tend to make the mind wander to gaming or other fantasy stories -- there's something vaguely generic to them, down to the fact that I have trouble telling the cute l'il characters apart.)
Winter 1152 is more quotidian than the first series -- it's about survival under harsh conditions (out unprotected in the winter, in the not-entirely-abandoned tunnels of the enemy weasels, under attack from an owl) rather than unearthing a major plot, but the dangers are as real, and as deadly here as in the Fall. I still agree that Mouse Guard get a lot of mileage -- possibly too much -- out of Petersen's detailed, heroic, precisely colored art and the still-novel idea behind it, but these are fun adventure comics that you can share with your kids, or keep for yourself. It might not be Bone -- despite some surface similarities -- but, then, what is?
Book-A-Day 2010: The Epic Index
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