Ralphs has a detailed, textured art style that works well for this story -- he's really good at drawing rocks and rubble, broken machinery and tangled junk, rain and darkness, grubby hide-outs and makeshift shelters. His dialogue is serviceable, but it gets choppy -- he's only showing one side of a conversation, but still wants the entire thing to be clear. Daybreak has a clever idea, but it never transcends the level of "clever idea" -- the story is just fine, entertaining on a picaresque zombie-story level -- but the reader has to assume that Ralphs was aiming at something more than that, and Daybreak doesn't deliver on that level. Still, it's a fun graphic novel with zombies and an interesting organizing idea, which is pretty good.
Wednesday, July 31, 2013
Daybreak by Brian Ralph
Ralphs has a detailed, textured art style that works well for this story -- he's really good at drawing rocks and rubble, broken machinery and tangled junk, rain and darkness, grubby hide-outs and makeshift shelters. His dialogue is serviceable, but it gets choppy -- he's only showing one side of a conversation, but still wants the entire thing to be clear. Daybreak has a clever idea, but it never transcends the level of "clever idea" -- the story is just fine, entertaining on a picaresque zombie-story level -- but the reader has to assume that Ralphs was aiming at something more than that, and Daybreak doesn't deliver on that level. Still, it's a fun graphic novel with zombies and an interesting organizing idea, which is pretty good.
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