Serialization, the fans of floppy comics are fond of telling us, means that stories actually get told, since their creators can get paid while they're working. If a creator had to finish an entire story before publishing anything...well, that might take years, and clearly no one can live on nothing for years and so, ipso facto, Batman has to punch people every month or else comics won't exist at all.
(I may be horribly mangling their argument for my own purposes.)
But serialization just means that stories can start. Market forces, timing, and the creators' circumstances will affect that story once it's running -- no storytelling mechanism can avoid those things. And so a lot of serialized stories don't manage to end. They stop mid-way, for whatever reason, to be picked up later, quietly forgotten (Billy Nguyen), loudly forgotten (All-Star Batman and Robin), or stop-and-start for an extended period of time (Hepcats).
Which all brings us to Doug Gray and The Eye of Mongombo. It was a comic book from Fantagraphics, launched in 1989 and expected to run twelve issues, but the last issue was #7, in 1991. I read it at the time, enjoyed it a lot, and kept hoping it would come back -- I've mentioned it on this blog a few times, I think.
Spongebob Narrator Voice: twenty-eight years later
Doug Gray re-emerged last year with a Kickstarter and a plan to finally finish Eye of Mongombo and publish it as three album-format books. The campaign did not hit its funding target, but Gray decided to finish the story anyway, and the first book was published at the beginning of this year. So I got to read a big chunk of Eye of Mongombo for the first time in a few decades -- I did own the comics (until they were destroyed, with all of my other comics and most of my books, in the Flood of '11), but I don't think I'd pulled them out to read since maybe the mid-90s at best.
Eye is a goofy late-80s comic, from deep into the black-and-white boom, and it did set off to tell one story. A long, convoluted, silly story packed with reverses and incidents, yes -- one that could be told well in serialized form -- but a single story.
Our hero is two-fisted anthropologist Dr. Cliff Carlson, who begins the story by first being fired by one nemesis (department head Nuskle) and quickly afterward being turned into a duck by another nemesis (Jumballah, some kind of witch doctor). Cliff is smart and cunning and quick on his feet, so being duck-ified only momentarily slows him down: he's soon off to find the fabled treasure of the title along with his unworldly grad student Mick and his sexy girlfriend/fellow adventurer Raquel.
Unfortunately, Nuskle stole the map for the eye, so Cliff and friends are chasing "Numbskull" (and his dimwit brother-in-law). And there's at least one other group, some nefarious types who also seem to be among Cliff's many nemeses. All set off for South America, variously hiding from, stalking, and attempting to murder each other.
Gray went into animation after Eye's aborted first serialization, and his story has the energy and one-damn-thing-after-another pacing of a good cartoon. It manages to stay a silly adventure story rather than a parody, which is a tricky balancing act: Gray isn't making fun of his characters (well, not all of them), but using them to tell a story with funny parts.
The art looks pretty much like I remember the original Eye, but the Kickstarter page has multiple examples of improved panels compared to the originals. Clearly, my memory is faulty...or Gray got pretty good by the end of the first serialization, and that's what I'm remembering. Either way, it will be interesting to see what the back half of Eye looks like, once we get past the reworked early-90s stuff and get into entirely new pages.
Eye is not great literature. It's not a lost comics classics. But it's a great goofy adventure story, filled with oddball characters and drawn with verve. I liked it a lot in 1989, and I still like it a lot now. I really hope Gray manages to finish it this time and maybe, just maybe, goes on to do other stories as well.
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