Tuesday, September 13, 2022

Girl by Peter Milligan and Duncan Fegredo

There's all kinds of ways to build a creative program, but the two big ones are to follow a specific editorial plan (superhero comics, TV shows for teens & twentysomethings, R&B music) or to work with a curated group of popular creators and let them do their thing.

The first is most common; you tend to see the second in more highbrow media areas, like prestige publishing imprints and classical music...and, maybe, that means they're already in a sub-genre, but just don't like to think of themselves that way.

In the '90s, DC Comics' Vertigo imprint was undergoing a slow-motion transformation. It formed out of a cluster of very popular comics that were mostly Type One (superhero comics taken seriously!) but were often presented to the public as Type Two (all British writers! all the time!). But the core superhero universe was on its own path to take itself seriously, in a very different and much more tedious way (pouches! grimdark! no captions!), and the premise of Vertigo was being undermined by that, and by the relentless demand for ever-more-complex and ever-more-consistent continuity everywhere.

I don't know if Vertigo was consciously looking for a new Type One structure, but they eventually found it in High Concepts, SF and fantastic premises (Fables, Ex Machina, Preacher, Y: The Last Man) that were roughly Classy Television in comics form, typically owned by their creators rather than being sharecropped superheroes, and featuring enough FX that they wouldn't have been feasible in a filmed medium. It took a while to get there, though, so the '90s are an interesting period for Vertigo, full of quirky sub-imprints (Vertigo Visions! Vertigo Voices! Vertigo Verite! V2K! Vertigo Pop!), as the editorial team tried to figure out what their remit was and what kind of books they could do that would also be hugely successful.

Girl was in the middle of that searching: part of the Vertigo Verite burst, it was a three-issue miniseries from 1996 that I don't think actually got collected until this 2020 edition. Written by Peter Milligan, one of the core Vertigo writers (launch title Shade and a bunch of shorter-run things) and drawn by Duncan Fegredo, the same team from the three-years-earlier Enigma.

It's not a superhero comic. It's not fantasy or SF, either: pure realistic drama. And, despite the first issue feinting hard in the direction of "I'll tell you something crazy, and then tell you what was really going on," it settles down quickly to a more-reliable narrator, maybe because Milligan realized he only had seventy-two pages or so to tell the whole story. Or maybe not: there are some things here that are "real" at the time but retroactively not, or maybe vice versa.

Simone Cundy is a fifteen-year-old British girl, living in a crappy town (neighborhood? city?) she calls Bollockstown. She's one of those smart, prematurely cynical kids, and was born into a lower-class family happy to live up to all of the stereotypes. She, though, wants to Change the World, or at least Get Out. Or maybe just Do Something.

She's fifteen, living in an urban hellhole (at least: that's how she sees it. Everything here is how she sees it). So it makes sense.

Girl is the story of some stuff that happens to her. It's psychological realistic, though not necessarily realistic in the pure, kitchen-sink sense. It's pretty weird, I mean: not weird in the Weird Tales sense, but weird in the "weird kid" sense. Simone is a weird kid - I should say a weird young woman, since her story is largely about sex and death, as such stories often are.

I'm not convinced her story is entirely successful: there seem to be several warring story-structures that pop in and out of place as we go along, and it sprawls an awful lot for something less than eighty pages long. Also, Simone is very much a type, and that type was all over the place in that era: the depressed semi-Goth girl was as common as salt-water taffy for about a decade and a half.

And I'm not going to be any more descriptive about the things that happen to her, or that she causes: if you read this, you should discover them as you go.

Simone has a fun voice, even if it's a very familiar voice of the era. And this is a short book. So you might as well read it, if any of the above sounds intriguing: the Vertigo transition, the Goth-chick vibe, the weird story structures, the heavily-captioned style that was quickly going away by 1996.

No comments:

Post a Comment